Tuesday, 5 August 2014

Review: Steven Dickie: A Hypertrophied Eye (1st Draft)

Steven Dickie
A Hypertrophied Eye

NewBridge Project Space
Saturday 14th June – Saturday 26th July 2014

Bristling simultaneously with the promise and vague anxiety experienced at the periphery of the human/machine frontier A Hypertrophied Eye presents an immersive, vertiginous regression into inner space in search of meaning, knowledge and an understanding of what it is to be human in an increasingly augmented reality.

On the street outside the NewBridge Project Space passers by (smart phones in hand) stop to watch a video of an index finger performing an endless series of 'screen drags'. Each subsequent screen contains the word “MORE” in a variety of typefaces and colours, epitomising the voracious human appetite for “MORE”; more knowledge, more entertainment, more stuff, more of everything and more of nothing. From the promise of unlimited knowledge we pursue our technomystic guide beyond the mundane reality of the outside world through membranes of red, green and blue transparencies - as through entering the screen itself – into a disorientating virtual reality of flickering focus, tendrils of wires, audio-visual equipment, projections and sculptural objects.

The first film projection follows our protagonist Dickie as he wanders through a dreamlike, skyless landscape. There is a sense of compulsion or intuited purpose to his journey as he carries with him a gnarled wooden bow, painted in luminous green, magenta and yellow. The B-movie quality of this mystical quest is heightened as Dickie encounters, amidst the arid landscape, a Klein-blue, Computer Generated, rhombic dodecahedron. Entering the illusory structure Dickie finds himself in a temple to the moving image: a cinema auditorium, empty but for one strange, shamanic character with huge bulging eyes and a shining black gown of unravelled VHS tape. The film suddenly begins to fragment from it's narrative, accelerating into an insane, hypnagogic sludge of imagery. “It's intense.” remarks a harrowed looking gallery assistant. I would respond but a future shock induced paralysis has spread from my visual cortex to my brain with the relentless assault of strobing images; dayglo paint (or viscera) dripping from an outstretched hand; digital clocks and interfaces proclaiming “more”, “part two” and “end”; elliptical telecommunications; glimpses of Dickie running through a wild meadow; infinite miscellenea and so on, ad infinitum.

From the outset Dickie plunges us into a digital hinterland, a disorientating hyperspace so saturated with visual information that it simultaneously excites and overwhelms. In this space even three dimensional objects of the 'real' world become strangely volatilised by the dominance of the screen:
a sculpture of geometric forms condenses an impossible number of dimensions into a single, observable object. Too peculiarly perfect to be handmade the piece seems more like a virtual object or computer graphic than any 'real world' entity which adheres to the laws of perspective. The work poses an interesting epistemological question; is “to see” necessarily the same as “to know”?

Stretching diagonally across the centre of the exhibition space, a shiny, polychrome plinth (reminiscent of budget Sci Fi film sets) presents a confusing assemblage of interconnected audio visual equipment. A microphone inside a long glass tube records sounds both from the exhibition space and from speakers placed at either end of the tube, channelling these back out through a series of amps, thus creating an infinite audio loop of input and output. This seemingly interactive score of sounds resonates to the feedback loop of social media where status updates, news feeds and notifications propagate the 'ambient noise' of our own hypnotic narcissism.

Overlooking everything and erratically roaming the space (perhaps tracking the circuitous sounds) is the literal Hypertrophied Eye of the exhibition's title. Grown large as an adaptive response to the proliferation and intensity of visual stimuli, the projected CG eyeball is overexposed to the extent that it has become opalescent in hue. Walking in front of the projector (and thus disturbing the stream of light) the apparition is suddenly revealed in corporeal, life-like colours and it becomes apparent that this is actually a double projection: two images overlaid to cancel one another out. The sheer scale - coupled with the unpredictable, seemingly conscious movements - of the eyeball evokes an unsettling atmosphere of the uncanny. The projection is interspersed with scenes of a man dressed in a futuristic gurus cloak, surveying a barren lunar landscape. The man's head has been completely supplanted by a giant eyeball as though humanity's increasing epistemic reliance on sight – accelerated by screen based technology - has forced a gross evolutionary mutation.

When human faculties are augmented by computers (the universal machine, theoretically capable of embodying all human knowledge) and extend in time and space through a world wide web of interconnections and positions, what does this mean for humanity? By presenting an immersive series of philosophical propositions A Hypertrophied Eye leads us to question our own positions within an informational society and what the increasing dominance of the visual – as the ipriori means of accessing and understanding the world – might mean for our future selves, for other forms of knowledge and embodiment.

Iris Aspinall Priest



No comments:

Post a Comment